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chessgator teaches these ideas while you play. After a move, the coach names the tactic or positional theme that mattered. This glossary is the same vocabulary, each with a diagram you can load on the board.

Tactics

  • Pin

    A pin is a line attack that freezes a piece because moving it would expose a more valuable piece behind it.

  • Fork

    A fork is one move that attacks two or more enemy pieces at the same time, so only one of them can be saved.

  • Skewer

    A skewer is a line attack through a valuable piece, so that when it steps aside a piece behind it can be taken.

  • Discovered attack

    A discovered attack happens when you move one piece out of the way and uncover an attack from a bishop, rook, or queen behind it.

  • Discovered check

    A discovered check is a discovered attack that puts the enemy king in check.

  • Double check

    A double check is a check given by two pieces at once, usually a discovered check plus a check from the piece that moved.

  • Overload

    A piece is overloaded when it has to defend two things at once and cannot cover both after you attack one of them.

  • Deflection

    Deflection is forcing a defending piece off the square or line where it was doing useful work.

  • Decoy

    A decoy is a forcing move that lures a piece onto a square where it can be exploited.

  • Removal of the guard

    Removal of the guard is capturing or driving off the piece that defends a target, so the target can be taken.

  • Zwischenzug

    A zwischenzug is an in-between move that you play before the recapture or reply the position seemed to require.

  • Sacrifice

    A sacrifice is giving up material on purpose to gain an attack, a tactic, or a better position.

  • Attraction

    Attraction is forcing a piece, often the king, onto a specific square so a follow-up tactic works.

  • Interference

    Interference is putting a piece on the line between a defender and what it defends, so the defense cannot get through.

  • X-ray

    An x-ray is an attack or defense that operates through an enemy piece along a file, rank, or diagonal.

  • Windmill

    A windmill is a repeating discovered check, usually a rook swinging off a bishop’s diagonal, that picks up material each time.

Checkmates

  • Back-rank mate

    A back-rank mate is checkmate on the eighth (or first) rank when the king is trapped behind its own pawns.

  • Smothered mate

    A smothered mate is checkmate by a knight when the king’s own pieces take away all of its flight squares.

  • Scholar's mate

    Scholar's mate is a four-move checkmate that aims the queen and bishop at the weak f7 pawn (or f2 for Black).

Positional ideas

  • Development

    Development is bringing pieces off the back rank to squares where they control the center and can join the fight.

  • King safety

    King safety is how well the king is sheltered from checks and mating nets, usually by castling and a sound pawn shield.

  • Center control

    Center control is occupying or attacking the d4, d5, e4, and e5 squares so your pieces have more room than the opponent’s.

  • Passed pawn

    A passed pawn is a pawn with no enemy pawn in front of it or on an adjacent file, so nothing can step in its way.

  • Isolated pawn

    An isolated pawn has no friendly pawn on either neighboring file, so it cannot be protected by another pawn.

  • Doubled pawns

    Doubled pawns are two friendly pawns stacked on the same file, which makes them less mobile and often easier to attack.

  • Backward pawn

    A backward pawn cannot be guarded by neighboring pawns and cannot safely advance because the square in front of it is controlled by the opponent.

  • Outpost

    An outpost is a square, usually in the opponent’s half, that a piece can occupy without being driven off by a pawn.

  • Open file

    An open file is a file with no pawns on it, and it is the natural home for rooks.

  • Rook on the seventh

    A rook on the seventh rank (the opponent’s second) attacks pawns from the side and can trap the king on the back rank.

  • Pawn break

    A pawn break is a pawn advance that challenges the opponent’s pawn chain and opens files or diagonals.

  • Fianchetto

    A fianchetto is developing a bishop to b2 or g2 (or b7 or g7) after moving the knight’s pawn one square.

  • Space

    Space is the territory your pawns and pieces control; the side with more space can shift pieces more freely.

  • Prophylaxis

    Prophylaxis is a move that stops the opponent’s idea before it happens, rather than chasing a threat of your own.

  • Hanging piece

    A hanging piece is an unprotected unit that can be taken for free, or for more than it is worth.

Endgames

  • Zugzwang

    Zugzwang is a position where any move you play makes your situation worse, but you still have to move.

  • Opposition

    Opposition is a relationship of the two kings, one square apart on a line, where the side that does not have to move can keep the other king out.

  • Triangulation

    Triangulation is a king maneuver that takes two moves to return to a neighboring square, losing a tempo so the opponent is the one who has to give way.

  • Lucena position

    The Lucena position is a winning rook endgame with a pawn on the seventh rank, decided by building a bridge for the king.

  • Philidor position

    The Philidor position is a drawing method in a rook endgame: the defending rook stays on the sixth rank until the pawn reaches it, then checks from behind.

  • Wrong bishop

    The wrong bishop is a bishop that does not control the promotion square of a rook pawn, so the defender can draw by sitting in the corner.