Deep Blue vs Kasparov, 1997

Deep Blue wins the 1997 rematch in game six after Kasparov’s Caro-Kann walks into 8.Nxe6. The game is short and ugly, and it is the one people cite when they date the moment a computer beat the world champion in a match.

White
Deep Blue
Black
Garry Kasparov
Event
IBM match, New York, game 6
Year
1997
Result
1-0

Critical position

Deep Blue vs Kasparov, 1997, after ply 16abcdefgh12345678

After 8... Qe7. White to move.

Take over as White vs Maia

Step through

Position after 8... Qe7abcdefgh12345678

8... Qe7

Annotated score

  1. 1. e4 (best) c6 (good)

  2. 2. d4 (best) d5 (best)

  3. 3. Nc3 (good) dxe4 (best)

  4. 4. Nxe4 (best) Nd7 (excellent)

  5. 5. Ng5 (good) Ngf6 (best)

    Ng5: 5.Ng5 is the line that later became a warning in the Caro-Kann.

  6. 6. Bd3 (good) e6 (good)

  7. 7. N1f3 (best) h6 (inaccuracy)

  8. 8. Nxe6 (best) Qe7 (best)

    Nxe6: 8.Nxe6 is the piece offer. Black’s king will be stuck on d8.

  9. 9. O-O (best) fxe6 (good)

  10. 10. Bg6+ (good) Kd8 (best)

    Bg6+: 10.Bg6+ keeps the king in the center.

  11. 11. Bf4 (inaccuracy) b5 (mistake)

  12. 12. a4 (good) Bb7 (good)

  13. 13. Re1 (good) Nd5 (best)

  14. 14. Bg3 (best) Kc8 (good)

  15. 15. axb5 (best) cxb5 (best)

  16. 16. Qd3 (good) Bc6 (inaccuracy)

  17. 17. Bf5 (best) exf5 (best)

  18. 18. Rxe7 (good) Bxe7 (excellent)

  19. 19. c4 (best)

    c4: Kasparov resigns a piece down with no development left.